ftp://student-iat.ubalt.edu/Audio/White_B_Sounds.zip
This is the first batch of sounds for my Gooze game. I tired to focus mainly on getting the base sounds necessary to play with all the powers. Essentially all the sounds I could put in a demo without having to learn how to program AI.
I'm not going to lie, about 70% I made by making sounds with my mouth and editing them, some a little, some a lot, but the slithering and moving variant sounds I made by stirring up hamburger helper. It was hard to get the mic to pick up the sound and amplifying added a ton of noise; noise removal removed the noise but left this terrible distortion in a lot of my sounds. I tried EQing it out, and several other tricks, but finally I found the click removal, which seems to be designed especially to remove that distortion. It worked beautifully and saved me about a dozen sounds throughout the project. Unfortunately some of those sounds were deleted anyways as I sought to find better methods.
The biggest obstacle was half way through deciding my sounds were not modular enough and redoing them. For instance, originally there was several bubble pattern tracks, it was not until an hour or so of trying to make patterns that could loop endlessly without getting repetitively that it would just be much easier to call 2 or 3 of them randomly and add a pith variance on the fly. Using this logic I restructured how a number of the sounds I had worked on previously. The slither sound for moving would be augmented by randomly selected pitch modified versions of Move001 and Move002. If the Gooze is in red form there would also be randomly called bubbles, or if it is yellow form and charged it would have passive electric sounds and so on.
Probably the most fun part of it all was trying to find the appropriate sounds to mimic Gooze actions. What sound does Gooze increasing it's surface tension and becoming a latex-y ball make? Well apparently it sounds an awful lot like twisting a handful of small hot glue sticks together.
As for the honor's project, I included several emotional sounds that I have polished to a mirror shine. The base sounds are made with a mandolin, cleaned up, tweaked, and in some cases, sample pencil edited until they sounded just right.
Wednesday, March 25, 2009
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