Wednesday, February 25, 2009

Game Project Soundscape

My soundscape is going to be built around the Gooze game I have discussed with you earlier. For my Honors addition to this project I will be creating gesture drawing sounds in the tradition of Akira Yamaoka.

I plan to make my unaltered sounds primarily with water, pasta, and jello. I want to record various boiling, squishing, stirring, swirling and splattering sounds to be used for motions of the Gooze. These sounds should work well for smacking against surfaces, sliding across the ground, forcing through small holes in walls and other similar basic abilities. For the more advanced abilities such as bouncing, traveling through hot water pipes, storing electricity and generating heat, these sounds will need to be heavy altered and synthesized with other sounds to make a full effect. For instance combining pasta squishing with the twang of a rubber band being plucked would be a good starting place for the bouncing sound, boiling water mixed with rapid pasta stirring could work for the heat generation sound, and an organic sounding crackling or popping (perhaps knuckles cracking?) could be used to supplement electrical effects.

As for the gesture drawing with sound, I plan for many of these sounds to be heavily altered products of several sounds combined. A sound to represent anger or happiness, or pain or pleasure. There are over used conventions of screams birds chirping, grunts and moans, but all of these are examples of instances of the emotion, not a full representation of the emotion. If I am unable to generate sounds which fulfill my goal of nonverbal, non musical, non visual emotions, I have devised a contingency plan. If emotions prove to difficult to fully conceptualize I will make sound effects for the colors in the white light spectrum i.e. a cyan sounds, or magenta sounds.

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