Sound based games have been primarily musical up until now, and include visual ques (i.e. guitar hero, dance dance revolution etc.) I propose a more abstract game, a first person view adventure with a character that is going blind. As the game progresses the player will have to depend more and more on their sense of hearing and less on the visual cues.
Mechanically the game will function through classical conditioning. Throughout the early parts of the game the layer will have normal vision, and the player will play the game as though it were a basic game. However every footstep and every action will have a very characteristic sound. As the game progresses the visual effects will still coordinate with the game but will get more surreal and abstract; The audio effects, by contrast, stay consistent for each action.
The really progressive part of the game comes after the visual cues are lost. The game will sill have visual effects that correspond with game play, but they will be more cryptic than direct relationships. The challenge comes when new elements are introduced after the player loses sight. The player will have to make assumptions based on the game play up until that point and react accordingly. The player has never seen certain enemies before going blind and thus will not know how they actually appear. In many senses this game will stimulate the imagination in a way similar to reading.
Wednesday, February 25, 2009
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